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International Association for the Future STEM Workforce for the Future together with Buriram Rajabhat University

International Association for the Future STEM Workforce : IAFSW together with Buriram Rajabhat University and Concent Edu organized a Creative Math Competition using the board game Battle of the Numbers (B.O.N) from South Korea. Under the collaborative project to create Thai children good at mathematics with STEAM, with support from the Korea Foundation for the Advancement Science & Creativity (KOFAC) and the TEDET Foundation for Education on 8 – 9 May 2024 at Fueangfa Conference Room, 15th floor, Building 15, Buriram Rajabhat University.

On May 8, 2024, a training course was organized to introduce board games and how to play the board game Battle of the Numbers (B.O.N) for students. and educational personnel To learn and practice being a lecturer in the project

And on May 9, 2024, organized a training to introduce board games and how to play the board game Battle of the Numbers (B.O.N) for faculty, students, and teachers from Buriram Rajabhat University. Buriram Rajabhat University Demonstration School Ban Khok Kraka School Ban Nong Yai School Ban Tako School Ban Nong Pla Lai Temple School Thesaban School 2 “Isanthira Wittayakarn” Ban Don Mai Fai School Phutthaisong School Thanon Hak Phitthayakhom School Buriram Kindergarten School Sakae Pittayakhom School Ban Nong Ian School Ban O Taling Chan School and organized the Creative Math Competition to stimulate and create learning motivation for students at Buriram Rajabhat University Demonstration School.

It was honored by Dr. Patchanee Kulthanan, Dean of the Faculty of Education. Honored to preside over the opening ceremony of the activity. In this connection, the IAFSW Association, led by Professor Duangsamorn Klongsara, Vice President of the IAFSW Association, donated the Battle of The Numbers game board to Buriram Rajabhat University for use in organizing training and organizing board game competitions.

This activity aims to develop STEAM knowledge and promote creativity. Holistic thinking and critical thinking skills of students Develop mathematical abilities using gamification to stimulate and motivate learning. Engage students in learning in a fun way. Students can understand numbers, prime numbers, quadratic numbers. Numbers of cubes, multiples and factors develop computational skills. Create a thinking process (Thinking Process), including critical thinking skills (Critical Thinking), analytical thinking skills (Analytical), problem solving skills (Problem Solving), so that students can plan and create strategies (Planning and Strategy). This will be an important basis for learning in mathematics. Programming and other subjects of students in the future