Digital design
These sector resources introduce students to the fundamental processes involved in programming a computer. Students are given drawings, along with the Logo commands which have been used and, by changing the values, produce different images. They are challenged to draw a nine-pointed star and will, by experimentation, achieve some solutions, however, a full understanding of the problem requires deep mathematical thinking.
Digital design | Designing logos
Most graphic designers work in the commercial sector. This resource gives a window onto an aspect of their work: designing organisational logos. Looking for symmetry involves internet research and examines and uses the language of symmetry. Using Symmetry worksheet and Creating a logo develop student understanding of both line symmetry and rotational symmetry, including thinking about angles at a point.
Digital design | Programming
This resource introduces students to the fundamental processes involved in programming a computer. Almost all jobs now require the use of computers and understanding a little about how they work helps us use them effectively. Jobs in the sector include designing and writing computer systems used in industry or for government departments and creating computer games. Logical, algorithmic thinking is developed by all these activities. Geometric work focuses on exterior angles, particularly of polyg
Digital design | Working with photos
This resource explores re-sizing photographic images, now common practice in digital media. The activity develops understanding of enlargement, aspect ratio and issues of accuracy, error, estimation and rounding. It involves measurement, calculation and graphing. It also involves the process skills of justification and explanation.
Digital design | Maths in art
This resource introduces two artists who use mathematics in their artistic productions. Both activities involve number patterns connected to the triangle numbers. In How many blocks?, different tables are used as an extension. In Squares and rectangles students need to think algebraically.
Digital design | Pixel Perfection
This resource investigates the ?best? size for a television. If you have a large flat screen and view a standard analogue or digital picture the individual pixels are visible if you are sitting too close to the screen. Unless you are only viewing programmes transmitted in ?High Definition? you could be better off with a smaller TV screen where you are not distracted by being able to see the individual pixels. How big should your TV be? involves measuring both small and large distances, working o